Thursday 11 June 2020

Donkey to Mule: Making Blender like other programs

So you're not content with stock Blender (who would be?) coming from different 3D software or just starting off, heres a collection of addons and tweaks to make Blender not be Blender.

And heres some videos that may come in handy if you're coming from Maya to Blender..
https://www.youtube.com/playlist?list=PL5gK0C5TrIwdLSZHPnr9Up6LjhbIiFTJv

3DS Max to Blender..
https://www.youtube.com/playlist?list=PLFR9irzqqKRp7rCwrRSKE9pIIxfj0Dl7G

From Lightwave to Blender..
https://www.youtube.com/watch?v=5wiemijKA40&feature=youtu.be&list=PLQTNAvZfxupaePLVGOKTmoRONwzCn51Kv

Modo users dipping their toes into Blender have their own thread on the forum..
https://blenderartists.org/t/for-modo-user-switching-to-blender-2-8/1145429


Unfamiliar Keybinds?:
Blender offers two sets of key configs, Default and Industry Standard, which is reminiscent of other
programs like Max and Maya.

You might be put off by the different terminology that Blender has gone about and used in some cases, here's a page that attempts to translate that (Its a pretty old article though).
http://annex2nothing.com/modelling-in-blender-and-maya/

If you want to keep the keymap nearby inside Blender for reference you could use the image editor to display an infographic such as this (It changes with each release), or use the inbuilt text editor to hold stuff.

An addon that has some context sensitive in window display of keybinds is in the companion to the Speedflow addon.

Creating/Drawing Primitives:
With Qblocker you can get interactive drawing of primitives seen in other programs.
https://blenderartists.org/t/qblocker-for-blender-2-8/1146607
https://gumroad.com/l/goev



This is addon might help until a native solution is added in, which you can see the progress of here.
https://developer.blender.org/T57210

Smarter Quicker Context Deletion:
With Maxi Vazquez's tools you can setup Blender to delete something depending on what selection mode you are in much like in 3DS Max/Maya.
Just bind this to the existing delete button.
https://blenderartists.org/t/interactive-tools-for-blender-2-8/1164932
https://gumroad.com/l/ynJmIV

Maya Extrude Shift Drag:
Maxi Vazquez's tools also attempts to replicate this.
https://blenderartists.org/t/interactive-tools-for-blender-2-8/1164932
https://gumroad.com/l/ynJmIV


Maya cutting behavior:
With Blender's default behavior for the cutting tool, ending clicking in the face with the intention to create a vertex there does not create it, it does so after hitting enter.

Multicut Tool:
Maya's multicut tool is replicated somewhat and expanded upon with this addon.
https://gumroad.com/l/yAXEj

Modo Pen Tool/Maya Quad Draw:
The inbuilt solution closest to this is the polybuild tool but it isnt really suitable.
An addon that is close is the Polyquilt addon.
https://blenderartists.org/t/polyquilt-addon-for-blender-2-8/1168918
https://github.com/sakana3/PolyQuilt

A new alternative is quick shape.
https://gumroad.com/l/tOWta

Maya Shelf:
Theres currently a GSOC project looking into making a native version of this.
https://devtalk.blender.org/t/gsoc-2020-idea-to-improve-the-custom-menu-idea/12275

Heres an addon that does do this somewhat.
https://github.com/OtherRealms/Favourites-Panel

Maya Pivot Transform Tool:
https://blenderartists.org/t/friendly-pivot-for-blender-2-80/1216820

Maya Polyextrudeface2:
https://blenderartists.org/t/blender-addon-extrude-and-insert-like-maya/1233923

Automatic Lattice to Selection:
With Maxi Vazquez's tools you can do this easily.
https://gumroad.com/l/ynJmIV


Other addons such as Speedflow (In it's companion addon) has this too.

Set Flow Operator:
This popular tool from Max/Maya is replicated in the Edge Flow addon.
https://github.com/BenjaminSauder/EdgeFlow

Quick Subd Hotkeys:
https://blenderartists.org/t/neltulz-quick-subd-1-0-7-blender-2-8/1197864

Quadview:
Blender UI is predominately focused on using a single window, which has meant design decisions in its favor and possibly at the expense of multiple views. (Don't get people started on floating windows either)

Theres three ways you could about this getting this kind of workspace
1. Use the native inbuilt quadview feature [Ctrl+Alt+Q] which splits one viewport into four, consisting of your regular view and three orthographic views which you can unlock if you go into the n bar, however these views aren't save if you go out of it to focus on one window.
2. Split Blender into four separate viewports, this however means you will get four separate instances of the toolbar and addon bar unlike in the quadview feature and they're all smaller.
3. Split Blender into four separate viewports plus two extra windows for your toolbar and addon bar,
which might have an impact on performance.

3DSesque Modifier List:
Closest you can get to this is with the Modifier list addon.
https://github.com/Symstract/modifier_list



3DS Max Arraying:
Similar implementation as a Blender addon.
https://blenderartists.org/t/array-tools-all-in-one-for-translation-scale-and-rotation-array/1170295

3DS Max Swift Loop:
Similar implementation is a part of the polyquilt addon.
https://blenderartists.org/t/polyquilt-addon-for-blender-2-8/1168918
https://github.com/sakana3/PolyQuilt

Modo Action Centres:
https://blenderartists.org/t/modo-me-modo-like-action-centers-in-blender-smart-action-centers-and-axis-management/1145899

Modo Work planes:
You can get something close but nowhere near as advanced with the 3D cursor and a custom orientation to do your transforms.
https://polycount.com/discussion/comment/2431381/#Comment_2431381

Alternatively
https://blenderartists.org/t/for-modo-user-switching-to-blender-2-8/1145429/305

There was an addon that was doing this in an earlier version of Blender, but it seems to have been abandoned. https://github.com/BenjaminSauder/Workplane

Modo Measure Tool:
Something similar is contained within the Kekit Blender addon by a Modo user.
https://blenderartists.org/t/kekit-for-blender-2-8/1200740

Smoothing groups:
With Blender you don't have face groups exactly nor edge groups, but has vertex groups. (Perhaps another thing that people should go onto the devtalk and raise.)
To get the smoothing you want you need to use smooth along with the mark sharps option and outline faces that that you want grouped then set an angle to autosmooth.

Sketchup-esque Extrusion:
A native solution is being worked on for Blender 2.9, but heres a somewhat useful addon that does it too.
https://blenderartists.org/t/destructive-extrude-beta/678275

Friday 22 May 2020

Blender Animatic Resources

So I always found the animatics in Homeworld and the Thief games rather cool, heres a few resources and showcases that i've found to do something like that in Blender.
  • Swain | Champion Teaser - League of Legends - Efflam Mercier
    https://www.artstation.com/artwork/4Gv9k
  • Blender In high end Game Trailer production - Henrik Svilling
    https://www.youtube.com/watch?v=bOQ3jufpGyg
    https://www.istudios.se/work/imperator-rome
  • Camera Projection (with shadows) - Blender
    https://www.youtube.com/watch?v=cf5pWMDCKWA
  • Cinematic for NeuroSlicers intro - loïc [Liok] bramoullé
    https://www.artstation.com/artwork/aRZkok
  • Ziggurat - Spaceship inbound - Utopie Selective
    https://www.artstation.com/artwork/A9OV5y
    https://www.twitch.tv/videos/600210293
     
     

And here's some more but not to do with Blender.

Thursday 25 January 2018

A Very Long List

So here’s a long list of various sites, forum posts, and videos that have helped and inspired me in Blender in addition to more that may be of interest.

  • Chris Kuhn - Blender guru who's a great source of knowledge for hard surface ship modelling.
    https://www.facebook.com/Chris-Kuhn-3D-Artist-345392525548878/
    https://www.youtube.com/user/Kuhnsan
    https://www.blendswap.com/user/ChrisKuhn
    https://vimeo.com/ondemand/vehiclemodelinginblender
  • Penfinity - Another Blender Guru who's pushing and refining techniques in Blender.
    https://www.youtube.com/channel/UCgEWZe5DyLJGBk6qUC96NCg
  • Pitiwazou - Producer of quality blender addons and tutorials.
    https://www.youtube.com/channel/UCtEkh8KgCsRAivGyY9MdK0Q 
  • Machin3 - Creator of addons for decal workflows and easier curved mesh creation.
    https://twitter.com/machin3io
    https://blendermarket.com/creators/machin3
    https://www.youtube.com/channel/UC4yaFzFDILd2yAqOWRuLOvA/videos
  • Mark Kingsnorth - Creator of Hull plating, greeble, window and nebula generators as well as other addons.
    http://www.markkingsnorth.com/
    https://www.youtube.com/user/markkingsnorth/featured
    https://www.blendermarket.com/creators/mark-kingsnorth
  • Vaughan Ling/HeavyPoly - Concept artist, formerly a Modo user.
    https://www.youtube.com/channel/UCKaDsTgIcEMPtvHPRhU-Mvg
    https://gumroad.com/vling
    https://www.facebook.com/groups/heavypoly/?ref=group_header
  • Claas Kuhnen - Industrial Design wiz.
    https://www.youtube.com/user/cekuhnen/featured
  • Jama Jubaraev - Concept artist at ILM.
    https://www.patreon.com/jama
    https://www.artstation.com/jama
    https://gumroad.com/jamajurabaev
  • Dan Brown CGI - A great ship designer.
    https://www.youtube.com/channel/UCDhayckzbQV06sSwq6ycoww
    https://blenderartists.org/forum/showthread.php?196191-The-Giant-Spaceship-Thread
  • Rocz3D - Good introduction to Blender and ship design.
    https://www.youtube.com/user/Rocz3D/featured
  • masterxeon1001 - Hard surface modeller with his own boolean workflow addon, Hardops.
    https://www.youtube.com/user/masterxeon1001/featured
    https://gumroad.com/masterxeon1001
  • Ian Lloyd Dela Cruz/Blender Guppy - Blender hard surface modeller and creator of addons.
    https://www.youtube.com/channel/UCIZ91weoxUaQa4-h30Ve8Yw
    https://www.facebook.com/blenderguppy/?ref=py_c
  • Pascal Alt - Various Blender Tutorials
    https://www.youtube.com/channel/UCoLJWXZtmBFAbgsl4pyLpoQ/videos
  • Universaali 3D - Homeworld-esque ships and NDO.
    https://www.youtube.com/channel/UCeqEktSghx-U5FIXOOvW-YA
  • Ryan McClure/McC3D - Trek Modeller
    http://www.mcc3d.com/cg/blender_tutorial/index.php
    http://www.ryan-mcclure.com/blog/?tag=blender
  • Witold Jaworski - Airplane Modelling, various indepth threads on BlenderArtists and Millitary Meshes
    http://www.samoloty3d.pl/index_e.html
  • Max Puliero - Blender sculptor
    https://www.youtube.com/channel/UCF74bjwDsihf8ZzDKGkTkkA
  • Steven Brooks - Ongoing Blender automotive modelling tutorials
    https://www.youtube.com/channel/UCM1xW50vKK9RReuFFiRNdUQ/videos
  • Thesim1990 - More automotive modelling.
    https://www.youtube.com/user/thesim1990/video
  • Kenproll - Blender and Substance Painter
    https://www.youtube.com/user/kenproll/videos
  • YanSculpts - Blender sculptor
    https://www.youtube.com/channel/UCfjswDVU0XHyBN7UFG0Mi5Q  
  • UH Studio Design Academy - Conceptual Architecture in Blender
    https://www.youtube.com/channel/UC4fyqGDhEQq_L4nzSpNMoUA
  • Neogen23 - Some subD exercises.
    https://www.youtube.com/user/neogen23/videos
  • Baptise G - Blender Automotive sculptor 2.8
    https://www.youtube.com/user/bapsitetube
     


Heres some non-blender sources of knowledge.
  • Madkoifish - Star Trek Fan Modeller with models of great detail.
    https://www.youtube.com/user/Madkoifish/videos
  • Arimus 3D - 3DS modeller
    https://www.youtube.com/channel/UCSLLdTBwLMfTKWS56tOiQpw
  • Andrew Hodgson - Hard Surface Modeller at ILM
    https://www.artstation.com/andrewhodgson
    http://www.cgsociety.org/news/article/3594/approaching-an-asset-for-high-end-film-production-with-andrew-hodgson-
  • James Hibbert - Modeller on Battlestar Galactica and spinoffs
    https://youtu.be/glGYrj7TXTw
  • Alex Senechal - Hard Surface Designer
    https://www.youtube.com/channel/UCM4TOhucI6O7qmRVuGySTJg
  • Grant Warwick - Hard Surface Educator $
    https://masteringcgi.com.au/
  • Ansel Hisao - Well known Star Wars Fan modeller.
    Star Wars kit-bashing techniques - 3d World 216
    https://www.artstation.com/fractalsponge
  • Topology Guides - Subdivision Modelling Knowledge.
    https://topologyguides.com/
  • Making It Look Great 11 - Hard Surface Modelling Tactics For Cinema 4D $[Comprehensive subdivision course, with techniques applicable to Blender Subd]
    https://motionworks.net/shop/making-it-look-great-11/ 


Heres some sources of design knowledge and project breakdowns.
  • Mike Hill - Concept artist on Blade Runner 2049 and other games such as Fractured Space.
    http://www.mikehill.design/blog/
    https://www.artstation.com/mikehill
    https://www.youtube.com/channel/UCEdHoHXbtgxsXT3aclKKEtQ/videos
  • Rogue One - Designing the U-Wing
    https://www.youtube.com/watch?v=JGyOenuNmIw
  • Ron Thornton - Famed modeller of ships for Babylon 5
    https://www.creativebloq.com/graphic-design/ron-thornton-starship-design-11135146
  • Karanak - Russian Concept Artist specializing in ships.
    http://www.conceptart.org/forums/showthread.php/234083-Making-of-Dreadnought
    https://forums.robertsspaceindustries.com/discussion/40655/shipyard-eg-main-tech-bomber/p1
  • Gurmukh Bhasin -  Concept artist specializing in vehicle design.
    https://www.designideas.pics/swat-rhino-r-2377-gurmukh-bhasin/
    https://www.youtube.com/watch?v=pRAbGV6Meuk
    https://www.youtube.com/watch?v=QhaWh_MQDTo
    https://gumroad.com/l/azoIp
  • Sinix Design : Design Theory
    https://youtu.be/hDK-PGgvWC0
    https://www.youtube.com/watch?v=ZluGXgpdJj4
    https://www.youtube.com/watch?v=uEgCsWyOyCo
  • Ryan Denning - The Old Republic : Starship Creation
    http://www.swtor.com/info/news/news-article/20110114
  • Neil Blevins - CG education
    http://www.neilblevins.com/cg_education/cg_education.htm
  • Arne Niklas Jansson - Spaceship Design
    http://androidarts.com/spaceships/spaceship_design.htm 
  • Gunpla Cutlines and angles infographic
    http://anotherbyte.tumblr.com/image/141770397806


Paid design tutorials that may be of interest:
  • Joe Peterson - Tech Tip Series 1-3 $
    https://gumroad.com/l/kOzAf
  • Alex Senechal - Visual Design Basics - Intro to Design $
    https://gumroad.com/l/visualdesign 
 

Heres some individual Blender projects.
  • Marek Rys's Alien universe spaceship recreations
    http://www.8thpassenger.airart3d.com/
  • Spaceship "Electra" by I14R10
    http://www.scifi-meshes.com/forums/showthread.php?82205-Spaceship-quot-Electra-quot-by-I14R10
  • Gatis Kurzemnieks' Low Gravity Utility Vehicle with Animation
    http://www.kurzemnieks.com/portfolio/beltcorp/
  • Benjee10's Realistic Spacecraft
    https://blenderartists.org/t/realistic-spaceships/659388
    https://benjee10.deviantart.com/
  • William Black's Hard SF Art
    https://www.patreon.com/WilliamBlack/overview
    https://william-black.deviantart.com/
  • Lexx's Semi Hard SF Ship Near Future
    https://blenderartists.org/t/semi-hard-sf-ship-near-future/660752
  • Galgot's Aerospace Visualizations
    http://galgot.free.fr/wordpress/
  • The Starfighter process by machin3.io
    https://blenderartists.org/t/the-starfighter/687023
    https://imgur.com/a/AU3H6
  • Lino Thomas' Blender usage on the Egosoft X games
    http://forum.egosoft.com/viewtopic.php?t=372519&postdays=0&postorder=asc&start=0
  • Eduard_C's Edson-ed-3
    https://blenderartists.org/t/edson-ed-3/650907 
  • Blender Junky's Star Destroyer
    https://blenderartists.org/t/my-star-detroyer/627253
    https://www.youtube.com/channel/UCcmbZxlymGB6S52Da8Lkysg/videos
  • Fastlead's Drone Helicopter
    https://blenderartists.org/t/kaman-sftr-720-uscg-concept/691814 
  • psychoboy852's Naughty Quadro
    https://blenderartists.org/t/ducati-il-bisbetico-domato/686654
    https://blenderartists.org/t/naughty-quadro-ducati/696356
  • McGavish's T-55 Tank
    https://blenderartists.org/t/t-55-tank/619157
  • peenutbutter's Re-creation of Ralph McQuarrie’s “TIE fighter vs X-Wing fighter”
    https://blenderartists.org/t/wip-re-creation-of-ralph-mcquarries-tie-fighter-vs-x-wing-fighter/596743
  • Robocyte's NX650 Tracker
    https://blenderartists.org/t/wip-nx650-tracker/664500
    https://blenderartists.org/t/street-cat-1-honda-nx650-dominator-tracker-mod/682251
  • MarcoCheng's Project Assemble
    https://blenderartists.org/t/project-assemble-making-of-with-free-assets-available/691823
  • Fusobotic's Projekt Valour
    https://blenderartists.org/t/projekt-valour/585055
    https://www.youtube.com/watch?v=YPKpoqT2EA8
  • Eric Reinholt's Screen Accurate TOS Enterprise
    https://www.youtube.com/watch?v=apgTyq89zKs&list=PLjYhPbfkR7_2P9g0HJoQfsGYhSWZyNPwC
  • Ryan McClure's Ambassador Class USS Trafalgar
    http://www.scifi-meshes.com/forums/showthread.php?79250-U-S-S-Trafalgar-Ambassador-class 
  • Chen Liang's Mining Ship
    https://www.artstation.com/artwork/JlnvAA
  • Alexander Lortkipanidze's Ground effect liner
    https://www.artstation.com/contests/nvidia-metropia-2042/challenges/60/submissions/42437


              Heres some links to specific topics for Blender.

              • Rocket/Thruster Plumes
                Assorted techniques:
                https://blender.stackexchange.com/questions/105785/spaceship-exhaust-light
                https://blender.stackexchange.com/questions/48816/how-to-create-a-fire-light-effect-in-a-spaceship-engine
                https://blender.stackexchange.com/questions/53310/how-to-create-an-engine-glow-effect-for-spaceships-in-cycles
                https://blenderartists.org/t/how-do-i-make-a-sci-fi-thruster-flame/668010/4
                https://blenderartists.org/t/how-can-you-texture-a-thruster-in-cycles/686277/5
                https://www.youtube.com/watch?v=fMQatwkn5mU
              • Hull Plating
                Galactica hull plating via normal maps (Includes UVing):
                https://www.facebook.com/345392525548878/videos/1441550182599768/
                https://www.facebook.com/345392525548878/videos/1441745039246949/
                Thermal Blankets:
                https://www.facebook.com/345392525548878/videos/956797024408422/
                Greebling method (Chris Kuhn):
                https://www.facebook.com/345392525548878/videos/936846559736802/
                How I Do Bulkhead Panels in Blender 3D (Dan Brown):
                https://www.youtube.com/watch?v=3vsGxmhYZo8
                Subdivision Topology Basics (Andrew Hodgson):
                https://www.artstation.com/artwork/Bl9vk
                Shrinkwrapping hard surfaces:
                http://www.raymairlot.co.uk/blog/the-shrinkwrap-modifier-a-hard-surface-modellers-best-friend
              • Texturing
                Tobias Richter - UVing and Texturing the Enterprise A saucer:
                http://www.scifi-meshes.com/forums/showthread.php?78500-Texturing-the-Enterprise-Saucer
              • Environmental Objects
                Gleb Alexandrov - Space VFX Course $:
                https://www.creativeshrimp.com/spacevfx.html
              • Effects
                Warp Conduit (Dan Brown):
                https://www.youtube.com/watch?v=m5y8ZcbXJKU
                Ship UI Creation (Chris Kuhn):
                https://www.facebook.com/345392525548878/videos/984741594947298/
              • Scene Positioning and Lighting
                How I make my space scenes (Dan Brown):
                https://youtu.be/YqczD44Gf84
              • Post Processing
                Glow effects and render layers using Blender's compositor:
                https://www.facebook.com/345392525548878/videos/1477354362352683/



              Heres some other projects with other 3D programs.
              • Adam Benton's Space Colony
                https://web.archive.org/web/20180310124201/http://blog.maxon.co.uk/how-to-create-a-space-colony-in-cinema-4d
                https://www.youtube.com/watch?v=nJh70qkRegQ
              • Madkoi Photo Compositing
                http://www.scifi-meshes.com/forums/showthread.php?82633-Compositing-Breakdown-warning-loads-of-images!


              Nonfiction reference.
              • Atomic Rockets - Hard SF Resource.
                http://www.projectrho.com/public_html/rocket/


              Heres some general websites I look at.
              • ScifiMeshes - A dedicated forum for science fiction modelling
                http://www.scifi-meshes.com/forums/
              • BlenderArtists - The main hub of discussion around Blender
                https://blenderartists.org/forum/forum.php
              • Polycount - A major hub of modelling for games.
                http://polycount.com/forum
              • Military Meshes - A dedicated forum for modelling various military vehicles.
                http://www.military-meshes.com/forum/
              • Foundation3D - Another dedicated forum for science fiction modelling.
                http://www.foundation3d.com/forums/
              • Artstation - A site showing off lots of artist's work.
                https://www.artstation.com/
              • 3D Sci-Fi Renders
                https://www.facebook.com/groups/649195025218685/?ref=group_header 
              • Modeler Magic - Real models have all the details
                http://www.modelermagic.com/

              Tuesday 23 January 2018

              Well I Suppose I Oughta Start Somewhere

              So here it is, the start of this 3D blog.
              I’m pretty interested in modeling spaceships, which is probably apparent once you look over the rest of this thing, and I use Blender for this.
              In addition to showing off my stuff hopefully I can dispense some knowledge of doing ship design in Blender.